Difference between revisions of "Boss"
m |
m (Nature Elder) |
||
Line 3: | Line 3: | ||
__TOC__ | __TOC__ | ||
+ | |||
+ | '''''This Page WIP''''' | ||
Line 27: | Line 29: | ||
<font size="4"> | <font size="4"> | ||
− | + | This boss is located in the [[Nature Dungeon]], but in order for the path to open you must kill 50 [[Baby Seedlings]], or normal [[Seedlings]]. Upon Completion you will get the following message "You hear the sound of roots growing from the most North-West room." Welcome to the puzzle room, in order to get past this stage you must light up all 4 torches (Located North, East, South, and West in this room). Once all 4 torches are lit the portal in the center of the room will light up. Now you can enter the boss room and start the fight! '''WARNING: THIS BOSS CAN ONLY BE FOUGHT WITH MAGIC. MELEE PETS AND MELEE ATTACKS WILL NOT DAMAGE THE BOSS OR ITS MINIONS.''' While entering the boss room your screen will fade to black and display the following message: ''"The room goes dark and you hear faint sounds in the distance...""'' You are then greeted with a minion that's impervious to melee attacks and must be '''attacked with Magic'''. During the Boss fight this boss can teleport you to the center of the room, restricting you from moving for a few seconds dealing 40% damage to your current HP pool. Nature torches can spawn around the room hitting you with 33% of your HP pool in magic damage. Once the Boss reaches 10% hp the screen will once again fade to black displaying the following message: ''"The floor crumbles below you as you begin to free-fall into a dark abyss."'' Once your screen is back to normal you are then greeted with Seed Guardians (Amount depending on how many players are in the first stage) Once killed the boss begins again with full hp allowing you to finish off the boss and collect your spoils. This boss only drops 2 items after death ranging from the nature staff, to materials useful for [[Spellbinding]].</font> | |
− | |||
<br><br><br><br><br><br><br><br> | <br><br><br><br><br><br><br><br> |
Revision as of 06:09, 25 March 2025
Bosses are some of the most challenging fights in Curse of Aros. These creatures are the guardians of their areas and also drop some very unique and powerful gear. These can be assigned as a task from the boss task board. Below is a list of the current Bosses in Curse of Aros.
Contents
This Page WIP
War Bat
The War Bat can be found inside the head of a tomb, accessed with a
Nature Elder This boss is located in the Nature Dungeon, but in order for the path to open you must kill 50 Baby Seedlings, or normal Seedlings. Upon Completion you will get the following message "You hear the sound of roots growing from the most North-West room." Welcome to the puzzle room, in order to get past this stage you must light up all 4 torches (Located North, East, South, and West in this room). Once all 4 torches are lit the portal in the center of the room will light up. Now you can enter the boss room and start the fight! WARNING: THIS BOSS CAN ONLY BE FOUGHT WITH MAGIC. MELEE PETS AND MELEE ATTACKS WILL NOT DAMAGE THE BOSS OR ITS MINIONS. While entering the boss room your screen will fade to black and display the following message: "The room goes dark and you hear faint sounds in the distance..."" You are then greeted with a minion that's impervious to melee attacks and must be attacked with Magic. During the Boss fight this boss can teleport you to the center of the room, restricting you from moving for a few seconds dealing 40% damage to your current HP pool. Nature torches can spawn around the room hitting you with 33% of your HP pool in magic damage. Once the Boss reaches 10% hp the screen will once again fade to black displaying the following message: "The floor crumbles below you as you begin to free-fall into a dark abyss." Once your screen is back to normal you are then greeted with Seed Guardians (Amount depending on how many players are in the first stage) Once killed the boss begins again with full hp allowing you to finish off the boss and collect your spoils. This boss only drops 2 items after death ranging from the nature staff, to materials useful for Spellbinding.
Rock Demon
The War Bat can be found inside the head of a tomb, accessed with a
Spinus
The War Bat can be found inside the head of a tomb, accessed with a
Ancient War Bat
The War Bat can be found inside the head of a tomb, accessed with a
Ice Demon
The War Bat can be found inside the head of a tomb, accessed with a
Shadow Demon
The War Bat can be found inside the head of a tomb, accessed with a
Reanimated Soul
The War Bat can be found inside the head of a tomb, accessed with a
Golem
The War Bat can be found inside the head of a tomb, accessed with a
Umbra, Guardian of Varaxis
The War Bat can be found inside the head of a tomb, accessed with a
Mummy
The War Bat can be found inside the head of a tomb, accessed with a
Nydarax, The Vengeful
The War Bat can be found inside the head of a tomb, accessed with a |