|Respawn time||30 second(s)|
|Found||Northwest in the Nature Dungeon. Spawns after Puzzle is Solved.|
WORK IN PROGRESS
This boss is located in the nature dungeon. To be able to enter the boss room however, you will need to first gather kills in the dungeon itself. You must kill either the Baby Seedlings or the regular Seedlings. If it's your first time entering the dungeon on this account you will need to gather the entire 50 kills, otherwise the progress bar will start at 20/50 every time you log in. After filling the 50 kills progress bar you will be greeted with this message:
"You hear the sound of roots growing from the most North-West room."
(After 50 extra kills without entering the boss room, the screen shakes and you get this special message: "The ground shakes below your feet. Is something down there?" )
Once entering the room you will be greeted by an empty puzzle room. To complete this puzzle you must either shoot magic at the 4 torches (Located North, East, South, and West in this room) or hit them with melee. Once all 4 torches are lit the portal in the center of the room will light up.
Now you can enter the boss room and start the fight!
WARNING: THIS BOSS CAN ONLY BE FOUGHT WITH MAGIC. MELEE PETS AND MELEE ATTACKS WILL NOT DAMAGE THE BOSS OR ITS MINIONS While entering the boss fight your screen will turn black and relate the following message:
"The room goes dark and you hear faint sounds in the distance..."
In this phase, the boss can attack you with Physical Damage for 10-30% HP when the boss spins its sword. It can also trigger an attack that teleports you below the boss and freezes you for a few seconds dealing 40% HP. Later into the stage, nature torches can spawn and rotate around the room hitting you with 33% of your HP in Magic Damage and having the chance to inflict the Poison effect. (The Poison effect can be cured by drinking a Anti-Poison Serum ).
Once you have lowered the bosses HP by 13.5k (90%) the screen will once again go black once more revealing this message:
"The floor crumbles below you as you begin to free-fall into a dark abyss."
(You will now enter phase 2)
After your screen turns back to normal you will notice you are spawned at the bottom of the boss room and 1-4 Seed Guardians will spawn around you. (Amount of seed guardians depends on amount of players in first stage)
Once killed, the boss begins again with full HP and this time you must take its HP to 0. This phase only has one attack which causes you to lose 33% HP to Physical Damage when the boss spins its blade.
The Nature Elder Drops 2 drops after death.
|Relic of Nature||1-50||Common|
|Flask of Life||6-12||Uncommon|
|Magic Logs (B)||1-100||Uncommon|
|Elder Nature Staff||1||Very rare|
This can be obtained as an extra item roll rarely from all monsters. They will only drop if the monster is near your level (bosses not included)