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This list contains the 3 most recent content updates!
Today went a little less streamlined as we had hoped and we apologise, @everyone . Regardless, a lot of new features have made its way into the game - let's go over them!
Friends For those who enjoy company, we've finally made the friends system happen. While a little rough around the edges, we believe gathering feedback early will let us improve the social aspect of the game further over time. You'll be able to message your friends across all worlds to stay in touch. We're expanding this more soon!
On-screen Timers Annoyed with keeping a paper notepad nearby to keep track of your scrolls? No more -- the timers for things like scrolls and debuffs are now visible on-screen and should provide a nice visual aid that's less distracting than focusing on chat messages.
Chat Filtering Want to disable system messages? You can. Want to disable world chat? You can. Simply tick the box in the top of the panel to include or exclude it from the preview panel.
The Money Pouch You no longer lose money in HR PvP. Yes, that's an odd way to start this paragraph but it's the keyphrase. We made the money pouch as a key component for shaping Curse of Aros further. Carrying money left and right just wasn't fitting, and pretty annoying.
The Mighty Action Bar The little 3-slot bar is going to leave us soon. In exchange, we're giving you a polished, customisable action bar. Simply select the items you wish to see and enjoy the freedom of picking your own layout!
Bank Formatting! If we had a dollar for every time this feature was requested, we could have hired Snowden to develop it. However, we've just done it ourselves and finally bring you a draggable bank interface! Cleanest bank award goes to..?
The Future You won't be surprised to learn that the Action Bar is more than just there to replace the old one. It's tailored for Magic, which is our next large feature. As we're closing in (and with our Patreon members having had multiple test rounds), you'll soon find out why it's there!
Bug Fixes - Player HP bars now show the proper HP value; - Player directions are now 100% accurate; - You won't get trade requests from muted players; - Fixed pet lvl 5/no pet name issue; - Fixed issues with word wrapping in chat; - Add player name/combat level to player popup (if available); - Fixed XP limit bug which allowed you to gain more than max XP; - Fixed issue with high level characters showing up as "104"; - Add color codes to high amount of items K (thousand - coral), M (million - green), B (billion - blue); - Fix a lot of text overflow bugs; - Removed "Sort" buttons; - Updated infernal ring description; - HP bars should no longer disappear for monsters; - Fixed chat issues in emulators.
As always, we're thankful you're here with us. We're working hard on new things - stay tuned for actual meaty content updates!
- Your Curse of Aros team.
Jump in the whirlpool, and brace yourself for an adventure, everyone
The Shadow Dungeon Deep beneath Brightleaf lies a dungeon, vast, and dangerous. Legend has it a once-powerful alliance of Nature, Fire, and Water formed together to protect the Cursed Ruler. Through the ages, layers of sand and ash have covered these nations, sealed away from the world.
Discover the first part of the Elemental series: The Shadow Dungeon. It may provide you with protection.
And don't forget to pay a visit to the Prison, for the Flames have been alone for a while now...
On the Horizon: MAGIC Ahead of time, we're making one of the largest fundamental changes to Curse of Aros: the way Skill Points work, and the way your level works. Where you once had "a level", you now have "combat skills" and "a combat level". Remember "your level"? Yeah, that's now your "melee level". And the thing above your head? That's your combat level, the sum of Melee, Magic and Ranged.
This change is in preparation for Magic, Curse of Aros' largest update. Not much changes today, aside from a few extra stat points to spend!
The Wishing Well Toss a shard to your, uh, well.. and bless the entire World with your own hand-crafted event! Sprinkle some love around your homeworld and celebrate Bonus XP with everyone together.
Quality of (Virtual) Life We've made the following complemental changes:
- Fixed a world lag issue so that W1 remains playable; - Skill names now show in "max reached"-messages; - Wat Bat is no more; - Beetle descriptions have been fixed; - Ring of Sweetness stats have been removed; - Giant Squid cooking text has been fixed; - Ancient Platebody now has the correct name; - Bank space has been increased to 210 slots; - Anglerfish now gives 625 cooking XP; - Ancient gauntlet stats have been buffed; - @Marcos can play Mining Simulator again. (Reference to a player named Marcos on the discord)
As always, we're grateful for your support. Thank you!
The Curse of Aros team
Unsure where to go next, everyone? One of the most requested features was the World Map, and here it is in full glory!
A World Map! Though an initial version, it allows you to discover the entire world, see where you are, and all the available interesting points. We will soon be expanding the map with requested additions, such as monster zones and task board guidance.
Unlocked Movement A deeply desired QoL was a movable thumbstick to make it easier on the hands. By default, it can now be used in about 33% of your screen when dragged, similar to a variety of other games. Don't like it? You can turn it off in settings!
Denoised Chat We've made the chat panel much less noisy - the background is gone, and only a few messages gracefully show up in the bottom. The expanded version is still there - just press "Tap to chat" . More chat tweaks are coming up, such as filters, too!
Redesigned Loading Screen Even though it's visible for about 0.12 seconds, we've added Umbra to the loading screen to spice it up.
Sign In With Apple on PC For our #patreon members, we have made the #desktop-game-download support Apple ID as a sign-in method too.
Notch Avoidance The text in the chat window now has a slight padding to avoid notches in a variety of phones.
Crispy New Icon We've also chucked Umbra right at your launcher, and as our icon in the Google Play Store & Apple App Store.
Magic Preparation In preparation for the Magic update, we've added a lot of (invisible) features that prepare you for Magic. You won't notice them, but they're there.
Regression: Snowballs With our Magic tweaks, Snowballs temporarily do not work. This is intended, and will be fixed with the launch of Magic (or even sooner).
We hope these features are much welcome. Enjoy them while we're readying up more...
NOTE: This is an app-only update!
The Curse of Aros team